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tips for good roleplay - Printable Version +- WoD Denver Forums (http://forums.woddenver.com) +-- Forum: General Forum (http://forums.woddenver.com/forumdisplay.php?fid=4) +--- Forum: Out of Character Discussion (http://forums.woddenver.com/forumdisplay.php?fid=5) +---- Forum: Roleplaying Tips and Tricks (http://forums.woddenver.com/forumdisplay.php?fid=42) +---- Thread: tips for good roleplay (/showthread.php?tid=336) |
tips for good roleplay - errin - 09-05-2013 I thought it would be a good idea, since most of the goals of this site are open play, fun, and synergy, to post some tips and advice to facilitate good RP. If this looks familiar to you, it's because I completely ripped off Damon, whose ideas for a revival of RP on a past site are 100% in line with my vision for Denver.
WORK. TOGETHER. Feel free to add your own advice, or challenge any of mine. And remember these are tips, not guidelines or rules. The important thing is to be happy and have fun playing together. RE: tips for good roleplay - Ordinance - 09-05-2013 Some thoughts: - visualize. Being able to consider the scene you're in from the vantage of a first person perspective is important for everyone in the scene. It helps to maintain a strong sense of connection to the scene and give your character something to connect to more than just their own reactions. Keep all five senses in mind (as well as sense of balance) when writing your responses. Depicting your characters reactions and emotional translation in their body language. Involve portions of the landscape and setting you are playing in and try to develop setting repoire with those in the scene. You're helping to solidify a world not just a character. - use the supernatural elements. You don't need to have spirals come running out of no where your first post or a lightning bolt battle chewing on the scenery forcing everyone to shout but the details and bits in each of the games helps to solidify the supernatural elements of the scene and setting and can produce some surprising incite into character development given what you're playing. React to rage, stare at that ashen undead expression, get weird about the pendant swinging fortune teller with the spooky accuracy. Real people react strongly to the unexplained, even monsters. - forget your a werewolf, vampire, mage, what all. Sometimes it pays to forget you are clued into the fact your character is a werewolf or a vampire. He/she can still do impressive, telling and impossible things but the label can make it seem familiar and disconnecting. Try going a scene without mentioning the names or titles of anything in the system you play in and see how the perspective changes. |