I also want to say, despite my own lack of playtime with Vampire lately, I would not like to see the system go (ahem) dead.
My problem has always been trying to figure out something to do with Verna after plans for her
[got shipped off to a Tzimisce] fell through. It does require someone else stepping up to the plate and driving some supernatural interaction with her though, as she has (at this point) no willingness to believe anything but completely mundane things are happening.
And that's boring.
I want character development, character devolvement, or at least some kind of shaking up, you know? Death could be a form of shaking up, but Jess insists she wants to do more Dririmancy-ish things with her, so I haven't thrown her off a cliff yet
In other words, there is definite interest, but I do believe that something needs to be done to smoosh our characters together and get them to interact a bit. In Mage, you have a society of people who have to stick together to survive. So we have tons of play even when there's no SL going on, just because the sharing of knowledge and viewpoints is so important to Mages. In Vampire, you have a society of people who are essentially puppets on strings, forced to distrust one another to survive. And if there's no puppeteer currently at the helm, nobody knows what to do. There's no goal to reach. The distrust factor naturally leads to some isolation unless characters have a good reason to glom together. Most of the time, from what I've seen, that reason was two or more people got together and created characters specifically for each other to play with. Or, they made extremely volatile characters that everyone else wanted to kill (which is a valid form of interaction, right!?) But that only works up until the point someone's character dies, or their partner quits, etc.