09-28-2013, 04:15 PM
I don't know WHO you think you IS, Sergee
but you can totally stay and sit by me. I just dropped that change into the code and successes have changed dramatically.
I went ahead and made the change to the sitewide roller. Since on a little sample of dice rolls I got massive successes, I'd like it if people (Admins in particular) kept an eye on the dice rolls. If they are at an optimal level we may need to discuss reintegrating the "1s cancelling suxx" rule, which was only removed because the Jove roller sucked and everyone was tired of failing rolls with 6+ dice because 1s would swoop in and steal all the suxx.
For me it's less about sticking to rules and more about finding a balance that makes players feel like they had to work for their triumphs without feeling like they have to climb all the way to the top of Mt. Doom every time they roll some dice (Samael, I'm looking at you, bud).
Anyway, yeah, so. Yeah! That's a thing to think about.
And thank you so much, Sergee! Welcome to Denver!
but you can totally stay and sit by me. I just dropped that change into the code and successes have changed dramatically.
I went ahead and made the change to the sitewide roller. Since on a little sample of dice rolls I got massive successes, I'd like it if people (Admins in particular) kept an eye on the dice rolls. If they are at an optimal level we may need to discuss reintegrating the "1s cancelling suxx" rule, which was only removed because the Jove roller sucked and everyone was tired of failing rolls with 6+ dice because 1s would swoop in and steal all the suxx.
For me it's less about sticking to rules and more about finding a balance that makes players feel like they had to work for their triumphs without feeling like they have to climb all the way to the top of Mt. Doom every time they roll some dice (Samael, I'm looking at you, bud).
Anyway, yeah, so. Yeah! That's a thing to think about.
And thank you so much, Sergee! Welcome to Denver!