Dice:
Since the decision to remove the rule that ones cancel successes has been unanimously implemented by World of Darkness: Denver's three current systems, I have decided to make this change all across the board. Going forward, any new systems that come to this site will also implement this change.
The Why:
There are so many reasons why. The most important of them, though, is player enjoyment. It doesn't matter if you have 1 die or 15 dice, the Jove dice roller has a very strange idea of what "random" is, and tends to drop a lot of 1s and not enough numbers above 5. This imbalance leaves players feeling frustrated and unhappy, and that's not a thing we're striving for with this site.
The Details:
For those of you that weren't here while this was under discussion, the change is very simple. Ones don't cancel out successes anymore, ta-dah!
"But, Niko, what about botches?" Don't worry, fellow sadists, we can still botch and let STs rain disaster down upon our unwitting PCs. This change removes ones cancelling successes, that's all.
Director's Note: The Dice Roller
Update! Noel has recoded the dice roller, such that it will now announce a true botch (i.e. - a one that is not offset by successes or WP use), so we don't have to be the detectives we once were. Thank you, Noel!
Since the decision to remove the rule that ones cancel successes has been unanimously implemented by World of Darkness: Denver's three current systems, I have decided to make this change all across the board. Going forward, any new systems that come to this site will also implement this change.
The Why:
There are so many reasons why. The most important of them, though, is player enjoyment. It doesn't matter if you have 1 die or 15 dice, the Jove dice roller has a very strange idea of what "random" is, and tends to drop a lot of 1s and not enough numbers above 5. This imbalance leaves players feeling frustrated and unhappy, and that's not a thing we're striving for with this site.
The Details:
For those of you that weren't here while this was under discussion, the change is very simple. Ones don't cancel out successes anymore, ta-dah!
"But, Niko, what about botches?" Don't worry, fellow sadists, we can still botch and let STs rain disaster down upon our unwitting PCs. This change removes ones cancelling successes, that's all.
Director's Note: The Dice Roller
Update! Noel has recoded the dice roller, such that it will now announce a true botch (i.e. - a one that is not offset by successes or WP use), so we don't have to be the detectives we once were. Thank you, Noel!