12-14-2014, 11:11 PM
I haven't played here long and not often, I find it hard to get play (bad timing I guess), so I'm not even sure I should weigh in on this. Don't feel I have much of a right to, really. I see there's a lot of hurt out there on all sides and that really blows. I'm not going to touch on the whole discussion about where that hurt springs from and why, etc.
But I will go against the grain and say that I think the idea is good. I like it. I think I get where Errin is coming from with this and it's a unique opportunity. I also think this goes with the core vision of the site.
There's plenty of talented writers and role-players on Denver that often work together to create something pretty darn cool. There's the storyteller rotation that seems to work well, and has consistently across many sites I've played at. So I question why it couldn't work on a system basis. It's not all that different.
We're creative people. We bounce off each others posts, we interact in stories dreamed up by our peers, add on to them if we feel inclined and come back for more. Is it any different when it comes down to a whole system setting?
You have a setting in place already, the next admin shift can work on that, build and adapt it through story-lines. This adds some diversity, it shakes things up a bit, and allows players to try a different style, a variant slant on a vision. Life changes, sometimes gradually and other times with a sudden and immediate impact.
That way all players are working together not just in a scene by scene basis but across the entire site, able to inject a little of their own world into the systems that they play in, should they volunteer to take the next shift.
Work together. Isn't that what this site is about?
I'd suggest keeping the rules and character creations, however, the same throughout any admin 'shifts'. If any changes were to occur on that level then it should be put to the players and agreed across the board.
But I will go against the grain and say that I think the idea is good. I like it. I think I get where Errin is coming from with this and it's a unique opportunity. I also think this goes with the core vision of the site.
There's plenty of talented writers and role-players on Denver that often work together to create something pretty darn cool. There's the storyteller rotation that seems to work well, and has consistently across many sites I've played at. So I question why it couldn't work on a system basis. It's not all that different.
We're creative people. We bounce off each others posts, we interact in stories dreamed up by our peers, add on to them if we feel inclined and come back for more. Is it any different when it comes down to a whole system setting?
You have a setting in place already, the next admin shift can work on that, build and adapt it through story-lines. This adds some diversity, it shakes things up a bit, and allows players to try a different style, a variant slant on a vision. Life changes, sometimes gradually and other times with a sudden and immediate impact.
That way all players are working together not just in a scene by scene basis but across the entire site, able to inject a little of their own world into the systems that they play in, should they volunteer to take the next shift.
Work together. Isn't that what this site is about?
I'd suggest keeping the rules and character creations, however, the same throughout any admin 'shifts'. If any changes were to occur on that level then it should be put to the players and agreed across the board.