12-17-2014, 10:06 PM
Well, three things:
1) There are so many rooms that our small cadre of players ends up eternally spread super-thin, 2-3 to a room. There's no impetus for random-interaction scenes; everyone is constantly doing their own preplanned thing.
2) A lot of the rooms DON'T have special flavor, as far as I can tell. Or -- that flavor isn't special enough that it can't be combined with another room. I'm more or less okay with not combining Federal with East Colfax -- I can tell at a glance that different scenes with different vibes might go on at one vs the other. And if there are others that multiple people want to fight for, then go for it by all means; defend your favorite room's specialness.
But plenty of rooms are expendable. Five different suburbs? They're totally interchangeable, and I don't see any reason to keep them all. And that's with one of my characters living, working, and basically existing up in Northern Colorado. Make all five suburbs one big "suburbs of Denver" room, though, and I'd be fine with it. If I really absolutely felt the need to have a room just for Calden's house and ranch, I'd make a temporary room.
Which segues into:
3) We do not need to keep an entire permanent room just because it's special to one player or one character, or just because it represents something unique and cool. Permanent rooms should be rooms that set a major tone AND see a lot of use. For everything else, there are temporary rooms. And if one particular temporary room keeps coming up and keeps being used by multiple people and characters, then maybe we should consider making it a permanent room.
At the end of the day I just think it's wasteful to scroll through 20 rooms and see 3 people playing -- particularly when a number of those rooms are functionally indistinguishable from each other. It seems unnecessary, cumbersome, and repetitive.
1) There are so many rooms that our small cadre of players ends up eternally spread super-thin, 2-3 to a room. There's no impetus for random-interaction scenes; everyone is constantly doing their own preplanned thing.
2) A lot of the rooms DON'T have special flavor, as far as I can tell. Or -- that flavor isn't special enough that it can't be combined with another room. I'm more or less okay with not combining Federal with East Colfax -- I can tell at a glance that different scenes with different vibes might go on at one vs the other. And if there are others that multiple people want to fight for, then go for it by all means; defend your favorite room's specialness.
But plenty of rooms are expendable. Five different suburbs? They're totally interchangeable, and I don't see any reason to keep them all. And that's with one of my characters living, working, and basically existing up in Northern Colorado. Make all five suburbs one big "suburbs of Denver" room, though, and I'd be fine with it. If I really absolutely felt the need to have a room just for Calden's house and ranch, I'd make a temporary room.
Which segues into:
3) We do not need to keep an entire permanent room just because it's special to one player or one character, or just because it represents something unique and cool. Permanent rooms should be rooms that set a major tone AND see a lot of use. For everything else, there are temporary rooms. And if one particular temporary room keeps coming up and keeps being used by multiple people and characters, then maybe we should consider making it a permanent room.
At the end of the day I just think it's wasteful to scroll through 20 rooms and see 3 people playing -- particularly when a number of those rooms are functionally indistinguishable from each other. It seems unnecessary, cumbersome, and repetitive.
BECAUSE OF LIGHT AND DUTY AND REASONS.