12-17-2014, 10:53 PM
I'll put forth my point on this again. I am strongly opposed to reducing the number of rooms because that piles people into larger group scenes, and a lot of the time I cannot handle larger group scenes so I get forced out of scenes when people jump in. I know others have felt the same in some situations. It sometimes gets frustrating (and I'm not blaming anyone for this) that when I get into good scenes, I have to leave because people have decided they want to join in and the general messaging I have been given in the past was "It's not fair to say you can't ask people not to join." You're looking to push people into more group scenes and I get that, but the problem is that for some of us that just doesn't always work and eliminating options in order to make it logistically more necessary is restrictive to us. To my thoughts, the way to get more people into random group interaction scenes is to declare scenes as open with tags which doesn't seem to happen all that often.
I totally get what you're saying, Damon. It does look like it's really empty most of the time, but there are times when a lot of the rooms are in use all at once and the rooms looking empty doesn't really hurt anything to me. Consolidating the rooms does make them a lot more generic; the way we have it now gives an idea when I look over the scenes of where I might like to go in having a PC involved.
By example, when I see a scene in FQ I think "Okay, it makes more since for Keisha to be there than Javed." A generic Werewolf room gives me no sense of what that scene is and I don't know what I'm hopping into. That's why, to me at least, consolidating the rooms and making them more generic makes it problematic.
I totally get what you're saying, Damon. It does look like it's really empty most of the time, but there are times when a lot of the rooms are in use all at once and the rooms looking empty doesn't really hurt anything to me. Consolidating the rooms does make them a lot more generic; the way we have it now gives an idea when I look over the scenes of where I might like to go in having a PC involved.
By example, when I see a scene in FQ I think "Okay, it makes more since for Keisha to be there than Javed." A generic Werewolf room gives me no sense of what that scene is and I don't know what I'm hopping into. That's why, to me at least, consolidating the rooms and making them more generic makes it problematic.
"The anger of a good man is not a problem. Good men have too many rules."
"Good men don't need rules. And today's not the day to find out why I have so many."
"Good men don't need rules. And today's not the day to find out why I have so many."