12-17-2014, 11:09 PM
I don't actually like the idea of reducing the number of rooms.
While it may look as though people are spread thin, it doesn't actually change the number of scenes that are being played nor does it change the types of scenes that are being played. Whether or not people play in private scenes or public scenes is entirely up to them. Sometimes, having people 2-3 to a room is a personal choice; some people don't like to play in big group scenes. That is their preference.
Reducing the number of rooms available to players makes the setting less precise. If we remove too many rooms, then why are we playing in Denver? Why not play in a made up city? This setting was chosen because it has specific color and texture; I believe we need to tread lightly when removing rooms lest we homogenize the setting.
While it may look as though people are spread thin, it doesn't actually change the number of scenes that are being played nor does it change the types of scenes that are being played. Whether or not people play in private scenes or public scenes is entirely up to them. Sometimes, having people 2-3 to a room is a personal choice; some people don't like to play in big group scenes. That is their preference.
Reducing the number of rooms available to players makes the setting less precise. If we remove too many rooms, then why are we playing in Denver? Why not play in a made up city? This setting was chosen because it has specific color and texture; I believe we need to tread lightly when removing rooms lest we homogenize the setting.