Yeah, at this point we're pretty much debating the finer points of a handful of very specialized skills that I think most people don't have terribly strong feelings about (myself included.) I'm honestly fine with that though. I would rather add something specialized than something general, at this stage. That way it won't have a huge effect on the way players divide their dots during character creation. Adding new general skills tends to make people go 'oh, you know, I should probably get like one dot in this just in case.' Which takes points away from other, more fun things.
I'm less concerned with trying to make a value judgment on which trait is better (since, yeah, I mean, all of these are things that are cool for characters who use them and kind of 'whatever' for everyone else) than just... what makes the most logical sense, I guess.
Bearing that in mind, I think the consensus so far is that everyone is fine rolling Athletics for Archery. (I'd rather not employ Archery without adding it to the sheet, since logistically that would still require people to change the way they roll that skill.) And yeah, high ritual is already in the game. And since it is, the only change that adding it to the sheet will cause is by moving Technology back to skills. Which... M20 does anyway. (Although I kind of like it better in knowledges, but eh.) So if no one has any strong feelings against that, I think I will go that route.
As it stands, the changes will be:
-Add Empathy to Talents
-Move Technology to Skills
-Add Law and High Ritual to Knowledges
I'll make an announcement tomorrow with my final decision and we can go from there.
I'm less concerned with trying to make a value judgment on which trait is better (since, yeah, I mean, all of these are things that are cool for characters who use them and kind of 'whatever' for everyone else) than just... what makes the most logical sense, I guess.
Bearing that in mind, I think the consensus so far is that everyone is fine rolling Athletics for Archery. (I'd rather not employ Archery without adding it to the sheet, since logistically that would still require people to change the way they roll that skill.) And yeah, high ritual is already in the game. And since it is, the only change that adding it to the sheet will cause is by moving Technology back to skills. Which... M20 does anyway. (Although I kind of like it better in knowledges, but eh.) So if no one has any strong feelings against that, I think I will go that route.
As it stands, the changes will be:
-Add Empathy to Talents
-Move Technology to Skills
-Add Law and High Ritual to Knowledges
I'll make an announcement tomorrow with my final decision and we can go from there.