10-04-2015, 12:32 AM
I love WtA. It was, for a very long time, my jam in WOD, without question. I think for myself, it's really really a question of where the people are at and where my interest, likewise, is also falling and I think those two things just mesh together.
I'm pretty sure everyone will nod along if I say without a real muse for a concept or character, it's super hard to get into a system and I have always struggled to just create characters. It's a whole rumination process for me where I have to really think about them and build a story and, well, you get the gist.
And also, not unimportantly, as Damon mentioned, time and energy, too. Both of which are limited for me these days, too. I guess it's to no small extent that catch 22 of, you want to play in a system where you know you can get interaction but how do you get interaction without first building a roster of characters.
So!
Would I be into trying to recapture some of that zest for WtA, though? Oh, heck yeah. I think with the right lure (storylines, a concept I dug, a pack coming to town, etc) I could find that again.
I'm pretty sure everyone will nod along if I say without a real muse for a concept or character, it's super hard to get into a system and I have always struggled to just create characters. It's a whole rumination process for me where I have to really think about them and build a story and, well, you get the gist.
And also, not unimportantly, as Damon mentioned, time and energy, too. Both of which are limited for me these days, too. I guess it's to no small extent that catch 22 of, you want to play in a system where you know you can get interaction but how do you get interaction without first building a roster of characters.
So!
Would I be into trying to recapture some of that zest for WtA, though? Oh, heck yeah. I think with the right lure (storylines, a concept I dug, a pack coming to town, etc) I could find that again.