10-05-2015, 07:30 PM
I should probably start this off by saying between work and study (which I for some reason thought was a fabulous idea and rather constantly want to run screaming into the horizon about) I don't have a ton of free time atm, but - ! I am definitely interested in trying to pick activity back up in the WtA system at some point, depending on what shakes loose from talking and ideas, etc.
So, to take prompts from others, what I do/have enjoyed:
- SLs!: They don't necessarily have to be huge, or always with the violence but I have always found that a good 'long or short game' SL propels and inspires great RP. The characters feel a stronger urgency about why they're there, and so on.
- Garou Politics and Moots: I'm a bit of a sucker for the political, inter-tribal tensions and other jostling for position that often takes place in the WtA system (probably all that time playing a Half Moon, tbh). I also think the moots (ST run or just, free formed) are always a great way to find reasons to interact with different characters, realize tensions, start connections for packs, etc
- Packs (!): This might be another small thing but I think one of the things that can really make WtA fun is all the dynamic, different packs that roam around and the tensions (and friendships) that can spring up as a result, NPC or PC, I think they've always given a great flavor that I enjoyed in the past
Those are just a couple off the top of my head but I might revise and add a few more later as I think of 'em, too.
So, to take prompts from others, what I do/have enjoyed:
- SLs!: They don't necessarily have to be huge, or always with the violence but I have always found that a good 'long or short game' SL propels and inspires great RP. The characters feel a stronger urgency about why they're there, and so on.
- Garou Politics and Moots: I'm a bit of a sucker for the political, inter-tribal tensions and other jostling for position that often takes place in the WtA system (probably all that time playing a Half Moon, tbh). I also think the moots (ST run or just, free formed) are always a great way to find reasons to interact with different characters, realize tensions, start connections for packs, etc
- Packs (!): This might be another small thing but I think one of the things that can really make WtA fun is all the dynamic, different packs that roam around and the tensions (and friendships) that can spring up as a result, NPC or PC, I think they've always given a great flavor that I enjoyed in the past
Those are just a couple off the top of my head but I might revise and add a few more later as I think of 'em, too.
