10-08-2015, 11:16 AM
Because I didn't say this last night: I don't see any reason to reboot and I think Idea 1 is bad and should feel bad.
So Idea 2: I personally am not all that interested in a sandbox-type setting where my character's long-term motivation is Help Make This Place Not Collapse In On Itself. I'm kind of over the "city under siege" premise as a long-term storytelling device. It gets meta real quick. I'm also not interested in politics or Making A Name For Myself or whatever. I have Crusader Kings II for that. If we're going to play Werewolf I want to do werewolf shit. If the home base is kind of chill (it's Denver, ffs) and we do investigative/creeping horror types of stories there but have to go other places to have big claws-out explosion-y adventures that would keep my interest longer.
I was wondering if there would be a way to incorporate elements of Idea 3, which is a little different format-wise than what we've been doing and seems like it'd keep the ideas flowing for a longer period of time, into the Idea 2 setting. Like the rotating STs/one or two packs/commitment to plot-driven RP a couple times a month. Or have Idea 2 be the initial Thing We Do in the Idea 3 scenario and if it sticks then the next ST can run with it and if it doesn't then hey, we've got another ST coming up anyway, we can try something different.
I know this isn't meant to be the Thunderdome thread so I'm not going to keep harping if I'm the only one who's like YEAH IDEA 3 WOO. Idea 2 has its merits. I just don't see myself hanging out in Idea 2 for longer than a few months unless there's something else at stake besides "there's a power vacuum and this place needs fresh bodies."
So Idea 2: I personally am not all that interested in a sandbox-type setting where my character's long-term motivation is Help Make This Place Not Collapse In On Itself. I'm kind of over the "city under siege" premise as a long-term storytelling device. It gets meta real quick. I'm also not interested in politics or Making A Name For Myself or whatever. I have Crusader Kings II for that. If we're going to play Werewolf I want to do werewolf shit. If the home base is kind of chill (it's Denver, ffs) and we do investigative/creeping horror types of stories there but have to go other places to have big claws-out explosion-y adventures that would keep my interest longer.
I was wondering if there would be a way to incorporate elements of Idea 3, which is a little different format-wise than what we've been doing and seems like it'd keep the ideas flowing for a longer period of time, into the Idea 2 setting. Like the rotating STs/one or two packs/commitment to plot-driven RP a couple times a month. Or have Idea 2 be the initial Thing We Do in the Idea 3 scenario and if it sticks then the next ST can run with it and if it doesn't then hey, we've got another ST coming up anyway, we can try something different.
I know this isn't meant to be the Thunderdome thread so I'm not going to keep harping if I'm the only one who's like YEAH IDEA 3 WOO. Idea 2 has its merits. I just don't see myself hanging out in Idea 2 for longer than a few months unless there's something else at stake besides "there's a power vacuum and this place needs fresh bodies."
Look. I have school. And RP. And all my other time is taken up by sheer, unreasoning panic. I don't have time for Reddit.
-- ixphaelaeon
-- ixphaelaeon