10-08-2015, 07:27 PM
I'm against Idea 3 because of how poorly most ST rotations pan out (and Idea 3 is basically ST rotations on steroids). It depends too heavily on people planning ahead and showing up for their shift (often months after setting the shift), and we RPers are notoriously flaky. Usually by month 2-3, ST rotations are in shambles. I just can't imagine an actual "tabletop troupe" sort of model working out any better.
Also: even assuming the STs keep showing up, I feel like it would limit player more than it would encourage it. Players would basically be bound to a schedule and an STed world. What happens if you can't make a session? Two? Five?
All that said: I don't mind the idea of putting Idea 3 inside Idea 2. Like... have a home base still, but maybe we can experiment with a traveling group of characters. I do like the idea of exploring other places (and times) -- and in fact a lot of my favorite storylines of the past have done just that. But... yeah. I just don't think we can base a game ENTIRELY on a moving target.
Also: even assuming the STs keep showing up, I feel like it would limit player more than it would encourage it. Players would basically be bound to a schedule and an STed world. What happens if you can't make a session? Two? Five?
All that said: I don't mind the idea of putting Idea 3 inside Idea 2. Like... have a home base still, but maybe we can experiment with a traveling group of characters. I do like the idea of exploring other places (and times) -- and in fact a lot of my favorite storylines of the past have done just that. But... yeah. I just don't think we can base a game ENTIRELY on a moving target.
BECAUSE OF LIGHT AND DUTY AND REASONS.