09-07-2017, 11:26 AM
Whoosh! Sorry for the mega delay, I just got all moved into a new place but have been having trouble getting internet set up, as well as dumb phone issues. These are good points that I'll keep in mind as I attempt to hobble together a campaign.
I think my first step after I see who I can wrangle is to throw down a oneshot so that we all get a little experience under our belts and figure out what we're doing, since I think all of us will be newbs to TT Werewolf. Then figure out a storyline after that. It'll be interesting if I need to shoot down people's ideas for dumb OP characters, but may be easier to curb by starting everyone off as starter-Cliaths (basically, by-the-book character creation).
And, well, online vs. TT game is naturally going to be way different. Online, to me, has been collective storytelling augmented with dice. TT has more emphasis on the fact that it IS a game, and the point is to win somehow, even if a lot of losing (and loss of characters) has to happen to get to the end, and the story happens along the way. I'll definitely be making heavy use of the golden rule of roleplaying, which is that the rules are guidelines but should be adjusted for the game and players involved.
Anyway, I'm looking forward to the challenge/change of pace! And getting to RP at all again.
I think my first step after I see who I can wrangle is to throw down a oneshot so that we all get a little experience under our belts and figure out what we're doing, since I think all of us will be newbs to TT Werewolf. Then figure out a storyline after that. It'll be interesting if I need to shoot down people's ideas for dumb OP characters, but may be easier to curb by starting everyone off as starter-Cliaths (basically, by-the-book character creation).
And, well, online vs. TT game is naturally going to be way different. Online, to me, has been collective storytelling augmented with dice. TT has more emphasis on the fact that it IS a game, and the point is to win somehow, even if a lot of losing (and loss of characters) has to happen to get to the end, and the story happens along the way. I'll definitely be making heavy use of the golden rule of roleplaying, which is that the rules are guidelines but should be adjusted for the game and players involved.
Anyway, I'm looking forward to the challenge/change of pace! And getting to RP at all again.

My thoughts are stars I cannot fathom into constellations. -- John Green, The Fault in Our Stars