09-02-2017, 11:50 AM
I don't run too often irl or online, but I've seen a lot of TT games... The biggest challenge that I've seen is that people are used to playing games to "win" them. Even if they have other TT experience, they might come into it with that mindset, and it's a tough one to break. People who are determined to win games get frustrated when they can't make a broken character, or can't advance in power quickly, or the rules (and ST decisions) get in the way. The thing to emphasize is that the point of these games is to create a good story first and foremost. The rules are there to facilitate that, not necessarily to facilitate fair play. They need to be able to trust that your decisions are going to end up crafting a memorable and fun adventure, with the journey being far more important than the destination.
It's easier to emphasize story in text-based RP, because we're literally writing. It's a lot harder when you're surrounded by the trappings of a game (physical dice, a table, snacks, w/e).
It's easier to emphasize story in text-based RP, because we're literally writing. It's a lot harder when you're surrounded by the trappings of a game (physical dice, a table, snacks, w/e).