Sera's Chantry Activity
#1
Tuesday night/Wednesday Sera spent in an extended ritual Warding the chantry. The Ward is a Correspondence 2 / Prime 2 / Mind 3 effect to: bar scrying of the location, but also conceal the telltale signs of the node and make the chantry not-noticeable to outsiders. The resonance is rather hidden-doorway, secret passage, closest to Sera's <i>liminal</i> resonance (as otherwise HIDING THINGS is not really in line with the Way Sera Feels.



Serafíne

Now: Correspondence 2 / Mind 3 / Prime 2: Difficulty 6 (Coincidental) -2 (node proximity) +1 (new rote) -1 (taking so much time). Needs at least 3 successes. Goal: 10 (Arete + WP)

Dice: 3 d10 TN4 (4, 5, 6) ( success x 4 ) [WP]

Serafíne

Extending. Dif +1

Dice: 3 d10 TN5 (2, 2, 3) ( fail )

Serafíne

Grrrr. Extending! Dif +1

Dice: 3 d10 TN5 (2, 2, 5) ( success x 2 ) [WP]

(NOTE: Difficulty should've been 6, so 1 success, total: 5)

Serafíne

Extending.

Dice: 3 d10 TN5 (1, 2, 7) ( success x 2 ) [WP]

(Again: difficulty should've been 6, but still 2 successes, total: 7)

Serafíne

One more extension why not wring yourself down to the dregs?

Dice: 3 d10 TN5 (1, 2, 7) ( success x 2 ) [WP]

(And again: difficulty should've been 6, but still 2 successes, total: 9)

One more:

Serafíne

Before we start I need one more roll: extending the ward effect.

Dice: 3 d10 TN6 (3, 6, 7) ( success x 3 ) [WP]

Elijah

(witnessed!)

So: Max Successes: 10. She needed 3 for the effect (I think) so seven extra for duration and badassness?]
But my heart is wild and my bones are steel
And I could kill you with my bare hands if I was free.

- Phosphorescent, Song for Zula
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